![]() ![]() This is the case with the electrode: a pair of wire ends that can carry current from one end to another. In Pikmin 3, not only can they ignore electrical currents, but they can also interact with them to achieve certain goals. In Pikmin 2, they simply ignore it, allowing them to handle electrical obstacles that other Pikmin cannot. Yellow Pikmin handle electricity in a special manner, in that they are not negatively impacted by an electrical current. Yellow Pikmin Main article: Yellow Pikmin. The exception is the Titan Dweevil's electrical attack with the Shock Therapist: this attack will always stun the leaders, but will only cause negligible damage with the Anti-Electrifier. Once salvaged, leaders will gain immunity to all forms of electrical attacks, fully ignoring any current, just like Yellow Pikmin. The Anti-Electrifier is a spacesuit add-on in Pikmin 2 and Pikmin 3. Lightning – the "Lightning" item in Bingo Battle sends lightning bolts from above.Īnti-Electrifier Main article: Anti-Electrifier.Plasm Wraith – the final boss in Pikmin 3 can spit out an Elemental Plasm that creates a giant electric force field.Titan Dweevil – the final boss in Pikmin 2 has a weapon that generates lines of electricity.Shockcake – shellcakes with electric nodes on their undersides that emit a burst of static electricity when that side lands on the ground.Bearded Amprat – enemies that can stroke their fur to generate static electricity.Anode Dweevil – enemies that produce some electric current when attacked.Anode Beetle – beetles that will create an electrical current, if two of them are together. ![]()
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